I have a nooby problem with the Shape Merge Compound Object in 3DS Max. When I make a round object,
(extruded ellpise for example) and then shape merge it with a spline shape that has also round cornes, I get a rather unsatisfying result. The round object (in this case the ellipse) loses its smoothness and to make it look good again I convert it to edit poly and spend hours moving vertices around.
Do you know a fast and better way to make the ellipse look good and smooth again or to shape merge it without losing its smoothness?
I have also uploaded an image so that you can see what I mean.
I think it may be an issue with not enough vertices where the merge happens. It sounds as if you want the objects to hold their original shapes better, so you'd need to add a couple of extra verts right near areas where the merge will occur.
I tried it already.. but it didn`t work, when you come closer to the object you still see the lack of smoothness ..
It helps only when I add about 200 more vertices but that makes the object too high poly :|
but still thanks for the response