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3DS Max 2012 Assistance for a university project (Image Included)

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Andrew Robs
3DS Max 2012 Assistance for a university project (Image Included)
on Jan 19, 2013 at 11:13:22 pm

Hey everyone,
So I imported a model from Valve's SourceSDK (Strider to be exact) and it's textured inside the program just great. But when I go to render it, the texture skin turns up pale with little detail able to be made out. I've checked environment settings, rendering/lighting options, but I cannot find anything. Maybe I am missing something?

I was wondering if anyone knows of a solution to this? Any info is greatly appreciated.



Thanks,
Andrew


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Joseph W. Bourke
Re: 3DS Max 2012 Assistance for a university project (Image Included)
on Jan 20, 2013 at 4:19:32 pm

It appears to me that the model may be too brightly lit - try turning off a couple of lights, checking how many lights are in the scene, and their proximity to the model. It's possible that the lighting is the culprit.

You mention that you've checked lighting options, but have you checked the actual lights? Also, you could try flipping the normals, although I think that's a stretch. Do you have a camera in the scene? There's the possibility that the exposure is set a bit too high, blowing out the details.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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David Chappell
Re: 3DS Max 2012 Assistance for a university project (Image Included)
on Jan 23, 2013 at 2:27:07 pm

Make a brand new standard material and leave all the settings as default.
Put your texture in the diffuse and then apply and render.

If it looks fine then at least you know the problem is in your texture - if its still the same then the problem is lighting/environment

Check Material self-illumination / reflections
Check Environment Ambient isn't set to white

---
David Chappell
Creative : 3D : Motion graphics

http://www.IncidentalTrees.co.uk
http://www.WhichDimension.com


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