[3ds Max] Baking shadows in a scene with objects using the same texture
by Gabriel Adams Gardner on Nov 29, 2012 at 5:26:44 am
So I am trying to speed up render times for a scene for an animation I am working on.
I thought that baking the shadows and ambient occlusion for all the stationary objects in the scene would be a good way to do this.
The problem is that I have a few large objects which are basically lots of cubes joined as one object and each face uses the same texture. This is just how they came in the obj file I recieved, and I cannot change that. So Is there a way for me to get around this predicament, without duplicating the texture hundreds of times and applying each to every one of the faces of each of the cubes?