by Joshua Kerr on Oct 16, 2012 at 11:18:32 pm
As this is a 3dsmax plugin I assume this is the best place to post this problem.
I've been working with FumeFX and have been trying to slow down a simulation using the retime feature. Now I know for a fact this can be done very well because youtube has some fantastic examples but no tutorials. I have followed what instructions I can find and what I end up with is the same simulation just spread over more frames. So for instance when slowing it down 50% I get a still frame every other frame.
I assumed it was a case of the velocity not exporting but I checked and it says it is. How can I get that wonderful effect these guys are getting where it fills in the blanks using the cache information.