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Dealing with massive render times. Short deadline.

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Reuben FinkDealing with massive render times. Short deadline.
by on May 11, 2012 at 4:26:45 pm

Is there a way to tell Max to only render what the camera sees?
We have a sphere that we exploded into many pieces using RayFire. Most of the geometry at one point has passed the camera but is still being calculated in the render time. Any way around this?


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