3DS MAX: 3ds Max Forum 3ds Max Tutorials

Using scripts with Pcloud particle system

COW Forums : Autodesk 3ds Max

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Rola Muhammad
Using scripts with Pcloud particle system
on Feb 27, 2012 at 3:47:37 pm

What i want to do is creating a seamless looping animation of a boiling cloud shape that i've made using Pcloud and cebas pyrocluster in 3ds Max 2010.

i've found a script which is supposed to allow me to create a seamless loop where the first frame and the last frame are the same, but i'm new to this and i can't seem to find out how to use this script or where to write it, i know this sounds very naive, but i've tried so many different ways to achieve the result i want but nothing works, so this is my last hope.

The script i'm trying to use is :

on ChannelsUsed pCont do
pCont.usePosition = true
pCont.useVector = true

on Init pCont do ()

on Proceed pCont do
count = pCont.NumPArticles()

for i in 1 to count do
pCont.ParticleIndex = i
pCont.ParticleVector = pCont.ParticlePosition

on Release pCont do ()

So I'd really appreciate any help concerning this script and if it would actually work, and also the way to use it correctly.

or if there is a simpler way of doing a seamless animation out of a particle system.

Any help would be appreciated.
Thanks in advance.

Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2018 CreativeCOW.net All Rights Reserved