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3dsmax mirror skin issue

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manojit ghose3dsmax mirror skin issue
by on Nov 8, 2011 at 9:31:06 am

everything is working as it should but, when i start to try and mirror weights.
a threshold of well below 1 gets the hands, as i increase it, it grabs the feet, and finally gets the shoulders (still well below 1)
but to get the thighs and calfs it needs a value of 7+ to grab the last of the vertex(it however grabs the bones at .5)
any clue whats going on? or what i might have done to piss Mr. mirror!

PS: im on 2012, my mesh is an editpoly with its resetXform.


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