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3D Max BackBurner Rendwer Element Passes

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jordan cadby
3D Max BackBurner Rendwer Element Passes
on Sep 2, 2011 at 3:45:28 pm

Hey

Im having a fairly annoying problem with 3DS Max and Back burner.

When I send a job to our render farm the frames come back with different Bit Depths, some at 16, some 8 and some 32.

This only occurs in the render elements, the actual main frame is fine, and consistent on all the machines.

The Object ID, ZDepth etc all seem to be assigned random Bit Depths per machine.

Anyone ever witnessed this insanity before?


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Samuel Were
Re: 3D Max BackBurner Rendwer Element Passes
on Nov 18, 2011 at 3:45:35 pm

No, I didn't experienced such issue. But if you need just Object ID, ZDepth or other datas like Pixel Velocity I recommend you OpenEXR format. I do not use Render Elements since I discovered this great and powerfull format.


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