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Water Splash from Object Impact.

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Rafael Gonzalez
Water Splash from Object Impact.
on Jul 13, 2011 at 10:35:56 pm

I was wondering how i could achieve this effect. I've looked for many tutorials on how to create this effect but i've failed to find an example of anything that is close to what i want to create.
In my mind I envision, a boulder being thrown into a pool and once the rock hits the water you see a big splash along with ripples and whatnot due to the impact.
Has anyone seen a tutorial or can direct me to where i need to go to create this effect.


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Joseph W. Bourke
Re: Water Splash from Object Impact.
on Jul 16, 2011 at 1:45:07 am

Rafael -

While Max's Reactor capabilities are very good with hard and soft body objects, you really need a fluid simulator to do the job with liquid simulations.

RealFlow is the king of the hill when it comes to fluids:

http://www.realflow.com/

Glu3D is a second cousin, but better (in my opinion) at viscous fluids:

http://www.evermotion.org/tutorials/show/7920/glu3d-liquid-simulator

Also Google "Fluid Simulation" and "3DS Max" and you'll find loads of tutes and examples.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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Rafael Gonzalez
Re: Water Splash from Object Impact.
on Jul 16, 2011 at 5:40:42 am

Thanks so much for the info!
I thought no one was going to help me out.
That you for showing me those programs, I will definitely check them out!

Thanks again!
Rafael


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Joseph W. Bourke
Re: Water Splash from Object Impact.
on Jul 16, 2011 at 2:49:28 pm

Rafael -

When you check out those programs, remember that the learning curve, just like Max, is fairly long, and you have put in a lot of tutorial time - nothing seems to be intuitive in the 3D software world - you have to learn it from scratch. But if you like the challenge, there's both pride in accomplishments and money to be made!

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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Ryan John
Re: Water Splash from Object Impact.
on Jul 19, 2011 at 2:34:51 pm

If you dont want to use the 3rd party plug-in approach you really have two options, the first is to fake it, use planes with splash images/water droplets on them combined with a simple scale up and some strategic placement and you'd be surprised what you can get away with, also the level of control that you have, this is a technique used more often with video games. Another method, the more complex approach is to use a particle system that uses a blob-mesh, something more in tune with high end vfx. If that method interests you have look at some of Pete Drapers tutorials.

It really depends on what you need the scene for. If it were me my first question is can it be done in post-production and what benefits would I get from using 3DS. Then from that decide how detailed I want to go, what the fps will be, because a splash is so quick the eye actually ends up filling a lot of the details in and in this space you can get away with a lot.


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