I have a carousel like animation for a phone user interface. It has 5 parts and when each one faces the front it animates.
I have a 1000 frames with the 5 elements rotating round 360 degrees and each part animating when it faces the front.
I now want to be able to control the playback of all the animations by using a slider. As though the user is dragging their finger backwards and forwards on the phone to control the menu.
Sort of like as if i was dragging the timeline bar backwards and forwards at different speeds. But then being able to render out that movement.
So if it was attached to a slider, I could keyframe that.
Does anyone know if this is possible, or think of any other way to achieve this. And Or does this make sense?
Depending on the complexity of the animation you should be able to wire everything to react to a slider or any object parameter for that matter. Whilst wiring parameters together you can add snippets of math and conditional statements to get more powerful control.
Have a look at the help files on wiring and keep in mind some useful code commands such as DegtoRad or RadtoDeg (converting between degrees and radians always handy) and "if" statements (should help greatly with activating the element part animations at the right point)
Let me know if that helps!
3D animator and VFX specialist