I guess this is a newbie question, but I´m having a little issue here with basic texture mapping. All I want to achive is that a logo-texture placed in the diffuse slot of a MR-glossy material is not affected by light, reflection or anything. So it should basically keep its original coloring throughout the whole animation. I mean ... the client would scream at me if I´m not able to retain is cg colors ;)
Anybody knowing what I´m talking about?
P.S.: Well then ... I found out myself ;) ... it´s been a while for me to work with max