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Saul Vest
3ds Max
on Jan 27, 2011 at 11:37:51 am

I am trying to figure out what to tell my 3D artist. I need him to take a 3DS Max object with all it's attributes and export it to a file that either PS Extended understands or AE CS5 understands.

I want the object to come in with all its attributes and textures, and I also want it to come in with a control layer that allows me in AE to rotate the object and view all three dimensions of the object. I have done this with other models (not 3ds) that come in as a PSD file and retains all the layers and I am able to control it in AE.

Sorry, I hope this make sense.

Thanks!


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Graham Macfarlane
Re: 3ds Max
on Feb 5, 2011 at 2:35:04 pm

All you need is to ask for the 3D max object to be exported from Max as a .3DS with texture coordinates or an .OBJ file (better to ask for both types just in case). They should be supplied in a folder complete with all textures used by Max for that Max scene.
Note: .3DS is not the same as a .max file which is the native 3D studio Max file format. .3DS is much older and basic in comparison.

Just open one of these file types up in PS and you should be able to rotate the camera or the object, switch on/off textures, lights, components of the model etc...

If you need to work in AE (At least with CS5) then you would need to save the model via PS as a PSD which AE can then load as a composition (check live photoshop 3D). This will creat a comp with camera and helper object attached to the model so you can rotate it.

Graham Macfarlane
3D animator and VFX specialist
London UK


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Saul Vest
Re: 3ds Max
on Feb 5, 2011 at 9:19:50 pm

I have done this, and yes it works, EXCEPT the Textures don't follow. Of course, I have not had him send me the textures in a folder. If he sends me the textures, how do I attach them to the model? Or make PS find those textures?

Thanks for any help,


Saul


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Graham Macfarlane
Re: 3ds Max
on Feb 5, 2011 at 10:33:00 pm

So long as the textures are in the same folder as the 3ds file or Obj file your opening it should find them.
You might find Obj a little tricky to get working with textures (I think it's PH implementation is a little buggy). 3ds is a little more robust with PS in my experience. Just be aware that 3ds has limitations on poly count and file names of assets such as textures.

Concerning texture file names, it may be that the 3ds file instructs PH to look for textures using truncated file names which obviously wont work if those files have not been renamed accordingly. If you open the 3ds file in wordpad or similar you should see amongst all the jargon code, some image file names which will tell you what to rename, to get the associations working again.

Graham Macfarlane
3D animator and VFX specialist
London UK


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