Making a Missile Trail in 3ds Max?
by Deepak Adhikary on Jan 6, 2011 at 1:42:19 pm
Hey everybody, I have a missile in 3ds max, but I need a tutorial about how to add a smoke trail which behaves in a realistic way. I've found plenty that show you how in MAYA...but unfortunately I only have 3ds max. Anyone know where I can find this tutorial?
Re: Making a Missile Trail in 3ds Max? by Spencer Tweed on Jan 8, 2011 at 11:07:51 pm
This probably isn't what you want to hear, but it is worth mentioning anyway. Maya has a great dynamics system built right into it (which is what you probably saw the tutorial for). 3DS Max, however, has no such thing. All it comes with is pFlow, which isn't going to get you there from my experience.
That said there are a few solutions, some of them more complex. Here is what I can think of off the top of my head:
1. Pay the extra bucks for a plug-in like FumeFX or After Burn - it is worth it.
2. Try to make it work with pFlow (there is a tutorial in the Max Help that is actually pretty good). But like I said, I can't seem to get good results with this.
3. Export the file to Blender and use it to calculate the dynamics, it is free and has some good looking tools. Tutorials can be found here: cg.tutsplus.com. Then render out just the smoke and composite it back onto your missile.