I'm trying to recreate an effect of cg presents exploding bouncing onto the floor and wall, as seen in this video:
I'm using particle view in 3ds max, with deflectors and other stuff. But the presents just keep bouncing! I have an initial tick that drops from the emitter and collides with the deflector, and then that collision spawns more ticks which i then set to collide with the deflectors of the wall and floor. I also have forces: drag and gravity. I have tried everything to get them to act right, but i can't get them too look right. ANY tips or help would be grateful. This is very advanced.