MR reflection trap!
by manojit ghose on Dec 10, 2010 at 4:14:14 pm
i have three elements:
1. An object (a bottle with arch design glass material)
2. A reflector (a simple white plane with standard material with high self illumination, made not visible to the camera in the object properties... just for casting reflection on the bottle)
3. The floor (mental ray matte/shadow/reflection material)
i only want the reflector's reflection on the bottle and not on the floor.
any suggestion/tips to do it without rendering it twice!