Starter trying to texture a helicopter
by Laurens Maarten on Nov 19, 2010 at 5:23:09 pm
Hi, I got the chance to use my fathers computer which has 3ds installed. I wanted to create or use an existing model of a helicopter to animate for my After Effects project. Now a friend gave me the perfect helicopter model. The problem is though; It seems to be made in another version of 3ds max and therefor some polygons are not coloured/textured. Now the thing is, these polygons seem to me a part of a group which I can't seem to ungroup and therefor I can't texture them individually
My question; Is there a way to colour these parts without ruining the rest of the texture of the chopper.(see picture)
Re: Starter trying to texture a helicopter by Graham Macfarlane on Nov 26, 2010 at 7:28:00 pm
Most likely what you have selected is a single mesh or poly object. The different colours/textures are therefore probably controlled via a single multi/sub-object material.
To access this material press M (opens the material editor)
Find the material that is assigned to the helicopter:
If you are using Max 2010 or earlier: look for little white triangles in the 4 corners of a particular material slot
If you can't find one it means you have to pick it from scene.
Once found you should see a list of materials for each material ID.
Find the material ID of the part of the model (via subobject Polygon mode in the "modify panel") then find the corresponding material in the list and modify it as required.
The Max help files and online resources should help now you know what your looking for.
3D animator and VFX specialist