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Audio Node In FLT Model

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Matthew Carroll
Audio Node In FLT Model
on Oct 22, 2010 at 3:07:29 pm


I am brand new to 3ds Max. I would like to embed sound effects in a large 3d scene that I have and then export as an .FLT.

Can anyone point me to a tutorial or instructions about how to do this? I don't want keyframed animation or anything because I'd like all the sound effects to play and be managed independently. Are there such things as audio nodes in 3ds Max that I could just place near my physical objects?

As an example I have a bell tower and when the camera gets close the bell tower I'd like to hear a bell sound.

Finally, if it matters, I will end up loading this scene in Open Scene Graph along with the osgAudio plugin.



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