New to the forum, but old max user. That means i'm old in animation tools. Modeling and texturing I'm a beginner.
So here's my problem:
1. I've created a cup
2. In Material Editor I've made a porcelain material.
3. On top of that I want a drawn texture (logo or whatever), so in ME i create a Multi/sub object and keep porcelain as one (Give it Material Id 1) and get texture in the other (material Id 2). (Mind you, all is unwraped and sits as it should. Texture is problem) On my texture I have alpha. What that does is make the square of the chosen material- Id see-through.
4. So does anybody have a solution to how to get an Alpha texture on top of exsisting material. Dosen't have to be Aplha texture. just so its only the drawing/logo Im slapping on?
A multi/sub obj material is good for multiple ID channels what you want to do is have one channel with both textures in it.
To do this you can can either use a "composite" material and basically stack your materials as you would layers, or probably easier for what you want use a "blend" material have the porcelain in one slot, the logo in the other and use the alpha channel as the mask.