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Using flat 2D sprites to follow camera movement?

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Griffri MelvilleUsing flat 2D sprites to follow camera movement?
by on Sep 26, 2010 at 10:17:19 am

I am working on a little project to recreate a part of a game i remember in my childhood, and i wanted to know if it's possible to create a sprite that is a single plane, and follows camera movement, so, if you render the video or image, it will ALWAYS face the viewer.
I run Student Edition of 3Ds Max, just incase anyone needed to know.


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Ryan JohnRe: Using flat 2D sprites to follow camera movement?
by on Sep 26, 2010 at 5:22:41 pm

Goto Animation>Constraints and use a "Look At Constraint" on your sprite and pickwick it to your camera. You can adjust the axis of orientation in the rollout if it is looking in the wrong direction.


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