I am a beginner in 3d, My problem.
I have a series of characters (the face) from the same model with different expressions.
They are exported to another application (obj) and imported into 3ds max.
Do you know if there is (natively or plug-in or external treatment to 3dsmax) the possibility of reducing the number of polygons
On all these things while maintaining the ability to apply the modifier "interpolator" and then morph to.
Try the optimize modifier. Just make sure that the settings are the same for each object. I believe that the modifier will tell you the ending count of polygons. All have to be equal for the morpher modifier to work.