I have a problem I hope someone can help me, will be super appreciated!
I'm using 3ds max 2010, did a biped and rigged to a model using Physique, everything works fine. I wanted to use the footsteps feature to create a walk cycle. First I specify how many steps, length of stride etc.
Then I click create keyframes for inactive footsteps, and then. My biped rotated about 135 degrees. Instead of standing upright it now upside down, although the footstep animation works. I tried messing around with the pivots of both the body and the bones, doesnt affect anything.