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interpartical collisions in PF Source

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jordan cadbyinterpartical collisions in PF Source
by on Sep 23, 2009 at 10:07:58 am

Hello all

Normally I dont frequent the 3DS forum all that much, I am normally skulking around the AFX one, but I have recently stubbled up on a problem I cant work out how to fix...

Can you have interpartical collisions in PF Source?

If so, how do you do it?

Im not overly experienced in max, so this could be something really simple. Anyways thanks for your help in advance



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