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displacement map basics

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Ruadhri Brennandisplacement map basics
by on Apr 7, 2009 at 9:15:42 am

I've exported a torus from the list of extended primitives in 3dsmax. I subdivided it and sculpted a high res model in zbrush. I dropped it back down to its lowest subdiv level and created a displacement map. I exported the lowest subdiv level out of zbrush and into 3dsmax and wish to render with its displacement map. I'm following various tutorials but I seem to be missing something because when i open the materials editor and apply my map, nothing seems to happen, apart from a rough texture of my displacement map applied to the low res model in the viewport. Any chance someone could give me step-by-step instructions on displacement map?


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Arie StavchanskyRe: displacement map basics
by on Apr 17, 2009 at 12:22:25 am

What shader are you using in the material editor to apply your map, and what slot are you placing the displacement map file into? Which rendering engine are you using?

-Arie



Arie Stavchansky | Demo Reel | Portfolio of Creative Work | Blog





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