3DS MAX: 3ds Max Forum 3ds Max Tutorials

displacement map basics

COW Forums : Autodesk 3ds Max

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Ruadhri Brennandisplacement map basics
by on Apr 7, 2009 at 9:15:42 am

I've exported a torus from the list of extended primitives in 3dsmax. I subdivided it and sculpted a high res model in zbrush. I dropped it back down to its lowest subdiv level and created a displacement map. I exported the lowest subdiv level out of zbrush and into 3dsmax and wish to render with its displacement map. I'm following various tutorials but I seem to be missing something because when i open the materials editor and apply my map, nothing seems to happen, apart from a rough texture of my displacement map applied to the low res model in the viewport. Any chance someone could give me step-by-step instructions on displacement map?

Return to posts index

Arie StavchanskyRe: displacement map basics
by on Apr 17, 2009 at 12:22:25 am

What shader are you using in the material editor to apply your map, and what slot are you placing the displacement map file into? Which rendering engine are you using?


Arie Stavchansky | Demo Reel | Portfolio of Creative Work | Blog

Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2016 CreativeCOW.net All Rights Reserved