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Distorted textures on W3d export

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Simon Whittaker
Distorted textures on W3d export
on Mar 26, 2009 at 8:48:51 am

Newbie help please.
I have created a model with multiple components. I have applied jpeg textures to almost all of the objects. A few objects are created with a "compound", "pro boolean", "substraction" to cut holes in the object. On a render preview the textures are perfect, but on a W3D export there is distortion around the holes I have cut. The distortion is not huge but is unacceptable on the finished model.

The reason I need to export to W3D format is to use the model in Adobe Director 11.

Any help would be appreciated.


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Ismael Rodriguez
Re: Distorted textures on W3d export
on Oct 22, 2009 at 9:06:28 pm

Looks like you have the Toon and Subdivision Surfaces (SDS) checkbox checked. Disable the checkbox and re-export your W3D model.


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