3DS MAX: 3ds Max Forum 3ds Max Tutorials

HELP baking in lighting with mr

COW Forums : Autodesk 3ds Max

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Paul Parker
HELP baking in lighting with mr
on Jan 5, 2009 at 1:23:42 am

I am working on an animation of a large gymnasium. It has hundreds of interior lights and it was suggested that I bake in the lighting and shadows to save rendering time. I have a few questions:

1-How do I decide what resolution I should use. A running track goes all around the interior (60ftx100ft). Is there a rule of thumb that helps to determine what resolution I would use to make sure it is accurate?

2- I understand that after baking I can get rid of the lighting. I get a black image if I turn out lights even though the shadows have baked correctly. How do I illuminate the scene with bake din lighting?

3-Do I have to bake each materal?

4-Do I have to "unwrap uvw modifier" each item?

5- If I bake each texture with final gather, soft shadows, reflection and refraction included, can I render with these turned off to render faster?


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2018 CreativeCOW.net All Rights Reserved