I have modeled a character where all bodyparts are separate (feet,lower legs,thighs,body,head...) All parts are converted to editable poly. Now to animate the character i have linked all the parts in the correct manner(forward kinematik) Next step was an ik chain (HI Solver) from foot to thigh on both sides one and the same on the arms. Now comes the problem:
If I move the endeffector up to the body everything fold correct, but the lower legs scale. What can i do against it? I already locked scale in Link Info and copied the lower leg, but its still happening.