I am not really sure if this is a normals problem or what exactly is happening. I have been modeling an exact representation of a prop pumpkin for a short film. I first modeled the body of the pumpkin then textured it. I just booleen the top out of the pumpkin where the lid is to match the prop. After I boolean out the top around the boarder where the cut was made the texture gets messed up certain places near the edge. (It looks like its lit uncorrectly or something.) I tried to modifiy this with an edit normals modifier and was having some luck but it is taking forever and not comping out perfect. I'm not sure what the problem is or what the correct way to fix it is. I am getting twords my deadline and would appreciate any help. If you need me to email you a picture or anything just let me know.
Thanks so much!,