real Glass look
by haroon on Sep 21, 2007 at 6:25:09 am
i make an object in 3ds max, apply the material with ray trace. but when i goes to render it. there are few edges of that object means object is hardly visible. but i want that object like crystal or real glass look... how???
what should i do ??? should i use the some renderer or what???
Re: real Glass look by Twitchmonkey on Sep 27, 2007 at 1:22:08 am
Are you rendering with mental ray? Final gather? Global illumination? There are many parameters to set to get the look right (for insatnce, are you using both a reflection and a refraction map?) but generally, you want to have all the good render settings set if you want to have a nice looking image. Also, the way your lights are set up and the presence of something to reflect can heavily change how your object appears.