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equidistant vertices in 3DS MAX

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Threehead Studios
equidistant vertices in 3DS MAX
on Jan 28, 2007 at 1:34:16 am

Hello all

I am trying to use a path deform (World Space) on an arrow I created.
My problem is as the arrow moves along the path, it shrinks, and grows, and it seems to do so based on the distance of the vertices from one another.
Is there a way to make the vertices on a curved (bezier) path equidistant from each other?

Thank you

E


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Colin Thomson
Re: equidistant vertices in 3DS MAX
on Feb 3, 2007 at 5:06:31 am

Hmmmmm ...... What scale are you working in? If its as simple as 3ds max default "Generic Units" then try "Measure Distance Tool". Hope this helps ...

Colin Thomson


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