Can someone explain to me why in Max after i setup a camera and pick a render width and height, its impossible to increase the camera render width without having the camera zoom or dolly in or out.
I work alot with prerendered clips in games which have to match up from one clip to another, pretty simple, just use the same camera. Except when you find you need to incrase the width to include more in your shot. Max cant do it without ruining the shot, i have to dolly back out and 'eyeball' it to match all my other renders.
Basically using the height and width spinners do exactly the same thing, they both change the height only...please, i need width.