I spent 5 hours or so yesterday building up 6 objects for a multi target morph... Since I was cloning the previous object (as a copy) to create the "next object" in the morph series, AND was only moving vertices/polys to modify them, imagine my surprise when I got to setting up the morph and EVERY object had a diferent amount of faces and vertices! Six objects, six different face/verti amounts... My mod stack from the bottom up contained (Editable Poly - UVW map - Meshsmooth) Any ideas as to how I accomplished this? YES from now on I will be checking my properties more often so I can negate the chance of this day long mis-adventure.
Secondly,I was trying to figure out how to rotate a selection using the cursor position as the pivot point. I have failed in doing so. Is there a way for this to happen? It would be nice.
Thanks in advance for any help you can toss my way!