Controlling noise in procedural wood texture. .
by Arie Stavchansky on Apr 9, 2006 at 7:50:16 pm
I'm interested in whether or not I can apply some sort of map that will influence the direction of the lines in a procedurally created wood texture. For instance, is it possible to create a greyscale image that will control the direction of the noise?
Any suggestions would be great. Thank you for your time and help!
Re: Controlling noise in procedural wood texture. . by Artkor on May 31, 2006 at 2:32:05 am
Hmmmm Good question since Ive never really used the wood Proced/ Texture to often.. I have used Darkling Simulations DarkTree shaders and any of the wood textures had ways of doing what you seem to be looking for...Give em a try heck its free!!!!!!! and looks nice...http://WWW.Darksim.com