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3ds MAx UV mapping

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CoolMCCool3ds MAx UV mapping
by on Apr 6, 2006 at 4:34:42 am

Hey everyone.
I'm having a problem mapping out the UV coordinates properly. I've combined two different models and they look good together, but when I try to add a UV unwrap modifier the hair gets messed up as soon as I change any of the coordinates. I've tried to use its automatic settings and get the problem below:


I've also started to try to do it manually but everytime I change anything it gives me the same thing. I admit that I don't really know much about UV mapping and any help would be appriciated. Thanks.

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Ivon SmithRe: 3ds MAx UV mapping
by on Apr 12, 2006 at 11:03:43 pm

Looks like the texture is being projected directly onto the hair, which implies Planar mappinf or Flattened mapping is used by default there--which IS the case with Unwrap in max. Try Cylinder in the Unwrap mod, I dont think theres any use in going Pelt mapping (u in max8?)

I thik Cylinder will work best for that, then go Edit button and you can out put the flattened map to Photoshop for painting via the Tools menu


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ArtkorRe: 3ds MAx UV mapping
by on May 31, 2006 at 2:38:10 am

Perhaps moving the hair mod up the stack? Could also try saving your hair settings eliminate your current hair mod...add a new one after doing your mapping and import the setting.

Great souls have will,,,weak ones have wishes.

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