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Seams on objects using Multi/SubO Mat

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GathererSeams on objects using Multi/SubO Mat
by on Sep 29, 2005 at 11:05:26 am

Hello

We created a globe of the earth in 3dsmax, containing 800 maps, each map has it's
own mat ID, mapped with a multi/suboject material. So that makes
800 maps, mapped to 800 IDs. The map was created and sliced in such
a way inside Photoshop, that it should display and render seamlessly.
This is however not the case. A seam is displayed in the viewport
as well as in scanline and mr rendering.

How do we fix this.

Any suggestions would be appriciated.

Thanks
Altus


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Tom JRe: Seams on objects using Multi/SubO Mat
by on Sep 30, 2005 at 2:59:48 am

Ok a quick but stupid question, are you using UVW Maps on each object. Perhaps its just a position adjustment to remove or hide the seam.

Sorry gotta run, somethings burnin' :>)
Tom


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GathererRe: Seams on objects using Multi/SubO Mat
by on Sep 30, 2005 at 7:34:47 am

Hello Tom

Thanks for the response...

We are using a maxscript to apply the maps on each ID. Then inside the script
we tell max to use "Face Map". In this way each map is mapped on the full polygon, to the edges.

I hope we can resolve this

Thanks
Gatherer


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Tom JRe: Seams on objects using Multi/SubO Mat
by on Sep 30, 2005 at 11:48:42 pm

Hey there,
I have forwarded your question so to speak to some folks that I know who may be able to help. Scripting is foreign to me. I know enough to do what I need to do, but in your case I'm lost then.

Hopefully they can get back to me shortly. But then again, someone here may beat me to the punch.

Just curious, have you tried to ask this over at Autodesk in their forums? Haven't been there in some time, but the folks there are tremendous and usually very helpful.

For now, sorry I couldn't be more help. I'll let you know what I hear after the weekend hopefully.

Tom


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