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Greebleish

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MokkGreebleish
by on Aug 26, 2005 at 1:31:38 am

I am trying to achieve a similar effect to greeble. The problem with greeble is it destroys any mapping you have used before hand. Turning the object to a poly and then beveling all the independent polys achieves this effect correctly, keeping the correct mapping. BUT, by then changing to poly you destroy the previous modifiers and cannot adjust anything. Is there a modifier that will allow you to bevel all the polygons (independently) in an object?


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Frank RingwaldRe: Greebleish
by on Aug 26, 2005 at 12:10:02 pm

Hi Mokk.

Which verion of max do yo use?

asks

Frank

Frank Ringwald
Digital Artist & Trainer
FX Garden, Berlin
http://www.fxgarden.de


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MokkRe: Greebleish
by on Aug 26, 2005 at 6:22:01 pm

version 6

in a related question,,
you have an object, you apply a uvwmap to it (unwrap map) then you
convert to poly

is there anyway to see the unwrap map again?



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MokkRe: Greebleish
by on Aug 26, 2005 at 6:25:32 pm

Nevermind. figured the uvmap problem. Still need answer to bevel problem


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Frank RingwaldRe: Greebleish
by on Aug 29, 2005 at 9:10:31 am

You can put a select poly on top of everything, select the parts you want to extrude/bevel and do this with a face extrude modifier.

Hope it helps

Frank

Frank Ringwald
Digital Artist & Trainer
FX Garden, Berlin
http://www.fxgarden.de


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MokkRe: Greebleish
by on Sep 9, 2005 at 2:30:51 am

No. This doesn't work, you cant bevel, you can only extrude and it doesn't separate the faces. It extrudes them all simulaneously (similar to scaleing)

What I need is a modifier you can stack on a poly/mesh that will take the surface and individually bevel/extrude all faces. (Similar to what a greeble does) But allow the UVW map to be maintained.


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GOMORe: Greebleish
by on Oct 9, 2005 at 10:11:44 pm

After You select faces You want to Extrude/bevel on Your Poly and Before actually extruding/ beveling it change global pivoting from "one for all" to "one per each" and You schould have what you want - extruded?beveled faces independently.


Pozdro


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