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Animating beaded necklace?

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Arie StavchanskyAnimating beaded necklace?
by on Jun 20, 2005 at 5:03:30 pm

Hi Everyone!

I've been trying to figure out how I can take a series of spheres and "attach" them to a spline whose vertices are animated. I've tried to simply parent the sphere to a line, but when I animated the vertices of the line, the spheres don't move. I know I can use animation constraints to control the sphere's transforms, but it animates along the path. How can I ensure the sphere stays put on the path while conforming to the shape of the line?

Thank you for all your time and help!

With kind regards,
Arie


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Frank RingwaldRe: Animating beaded necklace?
by on Jun 20, 2005 at 6:22:03 pm

Hi Arie.

This sounds like an IK-case. But not the usual one. There is a special IK in max, called spline-IK. Check the max-reference under this keyword. This might give you a start. Don't worry, it's pretty easy.

Have fun

Frank

Frank Ringwald
Digital Artist & Trainer
FX Garden, Berlin
http://www.fxgarden.de


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Arie StavchanskyRe: Animating beaded necklace?
by on Jun 20, 2005 at 7:16:55 pm

Hi Frank,

Thanks for the reply! In order to use Spline IK, don't you have to incorporate a bones setup?

Thanks,
Arie


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Frank RingwaldRe: Animating beaded necklace?
by on Jun 20, 2005 at 8:26:46 pm

Nope.
All you need is a chain of objects and a spline.
The chain can't be closed (circular dependency), which might cause trouble in your case.
The spline can be closed.

go for it

Frank

Frank Ringwald
Digital Artist & Trainer
FX Garden, Berlin
http://www.fxgarden.de


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