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Camera Material?

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Camera Material?
on Apr 22, 2005 at 9:39:40 pm

is there a way to have a material be what a different camera is seeing in the same shot??
(for example) a camera is viewing something, then you map that image to a television screen then the room the television screen is in is filmed by another camera.

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Paulo Kiefe
Re: Camera Material?
on Apr 23, 2005 at 6:52:14 pm

I'm not quite sure... but I would use the videopost function in max.

As you know you can make an animated material from an image list.


Make a list of these files in a texteditor. Save it as a file (material.txt) and rename it to material.ifl

Use this file and place it as a bitmap map in the diffuse slot of your material (the tv screen).

You will see nothing because the files still don't exist.

Create a videopost queue where you first have the filming camera and then you can put a image output event that puts out files according to the image file list above.

Below that you can put another camera event with it's own image output event.

Haven't tied it myself... but maybe it could work.

/Paulo Kiefe
3ds max forum in Sweden

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