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Motion 5 Tutorial : Bicycle chain assembly

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Simon UbsdellMotion 5 Tutorial : Bicycle chain assembly
by on Sep 9, 2013 at 9:22:44 pm

Here's a new tutorial which might be of interest to somebody - a little bit more complex than the average linked assembly, it shows how to create this linked mechanism, a drive cog which drives a chain which drives a smaller rear cog:







Here are the two parts to the tutorial, the first showing how to build the assembly, the second how to create the faux-3D modelling:













Simon Ubsdell
http://www.tokyo-uk.com


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Tim JonesRe: Motion 5 Tutorial : Bicycle chain assembly
by on Sep 9, 2013 at 10:24:39 pm

Hi Simon,

Thanks for sharing these! I look forward to your other work.

Tim
--
Tim Jones
CTO - TOLIS Group, Inc.
http://www.productionbackup.com
BRU ... because it's the RESTORE that matters!


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Simon UbsdellRe: Motion 5 Tutorial : Bicycle chain assembly
by on Sep 10, 2013 at 3:24:31 pm

[Tim Jones] "Thanks for sharing these! I look forward to your other work."

Thanks very much, Tim.

If you haven't caught them, you can find some of my other Motion tutorials here:

https://www.youtube.com/playlist?list=PLeZvvhzFi_ZxWbzZ5bhJ45QWzPHQ3Y5qy

All the best,

Simon

Simon Ubsdell
http://www.tokyo-uk.com


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Don EitnerRe: Motion 5 Tutorial : Bicycle chain assembly
by on Sep 10, 2013 at 1:02:19 am

This... is... awesome! I had no idea about the Indent filter. I've been layering up and individually coloring shapes by hand like a chump to fake a 3D/embossed look.

How did you come up with the numbers for this tutorial? Lots of trial and error or pencil and paper math?


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Simon UbsdellRe: Motion 5 Tutorial : Bicycle chain assembly
by on Sep 10, 2013 at 11:49:16 am

[Don Eitner] "This... is... awesome! I had no idea about the Indent filter. I've been layering up and individually coloring shapes by hand like a chump to fake a 3D/embossed look.

How did you come up with the numbers for this tutorial? Lots of trial and error or pencil and paper math?"


Thanks, Don - glad it was useful!

The indent filter is amazingly powerful and versatile - don't forget to try the Height Map option which is great for creating faux-3D textures (using image maps of your choice):



The filter works like a true 3D bump/relief map so the light interacts with it in a plausible fashion - great if you animate your lights.

As for the numbers, I have so say I cheated a bit and used a rather handy internet resource for bike chain/ gear ratio calculations, which cut down on the pencil and paper quite a bit:

http://www.bikecalc.com/gear_ratios

Simon Ubsdell
http://www.tokyo-uk.com


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