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Digital Holographic H.U.D in Motion

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Jimmylee RemillardDigital Holographic H.U.D in Motion
by on Mar 8, 2011 at 3:00:14 pm

Hey guys, I made this HUD in Motion and was wondering if you had any tips on how to make it more realistic.




Thanks


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Jonathan ZieglerRe: Digital Holographic H.U.D in Motion
by on Mar 8, 2011 at 5:46:35 pm

I think the straight-ahead look makes it look a little flat. Think of movies like I Robot which used the look extensively with a moving holographic display that moved with the camera. Try putting some small tracking points on screen with a slow camera move.

Check out: http://forums.creativecow.net/thread/2/887617#887691

Jonathan Ziegler
http://www.electrictiger.com/
520-360-8293


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Stephen SmithRe: Digital Holographic H.U.D in Motion
by on Mar 8, 2011 at 6:49:44 pm

I would take a look at other examples.

Take a look at this: http://www.engadget.com/photos/iron-man-2-the-technology-video/#2961887

Best of luck.

Stephen Smith
Utah Video Productions

Check out my Motion Training DVD

Check out my Motion Tutorials


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Jonathan ZieglerRe: Digital Holographic H.U.D in Motion
by on Mar 8, 2011 at 7:40:41 pm

I always forget about this site: http://prologue.com/ - they show you how they did it all. Stephen thanks for the reminder. :)

Jonathan Ziegler
http://www.electrictiger.com/
520-360-8293


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Stephen SmithRe: Digital Holographic H.U.D in Motion
by on Mar 8, 2011 at 8:32:38 pm

Jonathan, I was trying to remember that site and google got me to the one I posted. Thats great...thanks for sharing.

Stephen Smith
Utah Video Productions

Check out my Motion Training DVD

Check out my Motion Tutorials


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Gareth RandallRe: Digital Holographic H.U.D in Motion
by on Mar 9, 2011 at 9:18:35 am

[Jonathan Ziegler] "Try putting some small tracking points on screen with a slow camera move."

Also, you've used lots of thin lines against a background that also contains lots of lines, so the HUD gets a little lost. A more neutral background would help, along with thickening up the lines and playing with blend modes, soft blur and glows so that they look a bit more glowy and holographic. It all looks a bit too hard-edged and clean at the moment. Some occasional opacity changes/flickers might help with the sense of a projected image too.

Jonathan's point about the flatness of the image is the key one though, I think. What really sells HUDs in movies and on TV is their 3D-ness.



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Mark SuszkoRe: Digital Holographic H.U.D in Motion
by on Mar 9, 2011 at 5:33:04 pm

Forcing a tight DOF also makes each layer in the comp stand out when it needs to.


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