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Tero Ahlforslooking for batch node
by on Nov 28, 2011 at 5:09:20 pm

hi,

Im new with smoke and i often run into a problem using batch, when i have several cleanplates that have for example blur node and after that regrain and after that they go into action node, and then smoke gets really really slow.. is there some node that allows me to 'render' the branch before action node so it wouldnt have to calculate all the blurs and regrains every time again and again when scrolling the time line or making test renders out from batch?

or is there some easy way to make test renders for example with half or quarter resolution just to get it faster (like in aftereffects) ?

Thanks if some one can help me :)


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Brian MulliganRe: looking for batch node
by on Nov 28, 2011 at 6:53:48 pm

In version 2012 they introduced Cache into batch for Smoke.

http://wikihelp.autodesk.com/Creative_Finishing/enu/2012/Help/02_Smoke_--_F...

Brian Mulligan
Senior Editor - Autodesk Smoke
WTHR-TV Indianapolis,IN, USA
Twitter: @bkmeditor


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robert coulinRe: looking for batch node
by on Nov 28, 2011 at 8:20:07 pm

hi,

caching or you could put blur & grain into a bfx on the clip, which can be Timeline Processed...
of course you loose some flexibility compared to "open" node structure

robc

robert coulin
http://www.dreamwalks.com


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