Looking to do jitter on an object in RED 3.0 where the rotation jumps from place to place, but holds between each move. Think seconds hand on a watch. I'm using Jitter Basic's Up Down as the shape, but I'm finding the Master Amount has to be cranked way down so the speed of the jitter isn't insanely high. Is there a better shape or should I just use hold keyframes and set the rotation values that way?
The on-screen UI for the Jitter should show you exactly how the effect will change the media to which it is being applied. You can sift through the various selections in the Jitter Shape pop-up to see which one would work best for the result that you have in mind and then adjust the Master Amount and Frequency parameters to fine-tune the timing and amount of the jitter.