EPS images not loading
BCC 7 - latest, Vegas pro 10c
Newbie w.r.t. Boris/Extruding EPS etc...
I am trying to get to grips with BCC and eps file handling. I am working on a school's logo for use in a show there, and I want to extrude it to give it a 3d effect. I will then be using the facilities reference in the 'killer title in for vegas' webinar to rotate text about the eps logo.
I received an eps of the logo from their printer. However, the problem I have is that the majority of eps images I have will not show in BCC when I try to load them - and the one that will show does not appear to import correctly. I have little doubt that it is something I am doing incorrectly.
For example, The eps of the logo will open perfectly in Scribus (I do not have Illustrator - I use Scribus for any DTP-type documents)
When I try to open it in Vegas - nothing...
I know it will not be possible to diagnose the problem on the basis of the info supplied - and I assume the problem is down to some sort of incompatibility in the .eps or something to do with how I am trying to load the file.
My question is whether there is an equivalent to 'gspot' or 'mediainfo' which gives an analysis of a .eps or .ai file, and would therefore help me highlight where any incompatibility might lie in the file. I am having even less luck with .ai files.... - nothing at all either - and no error.
For example - the following location contains a zip of an .ai file: http://freegraphicsart.com/download/12 - and it will not load, and there is no error.
The following link contains an eps of a pencil - http://freegraphicsart.com/download/37 - and that will not load either - again no error.
The one eps I have been able to load does not even load properly - for example when I import it into Scribus it imports perfectly, but in BCC it is not imported correctly.
Here is a screenshot of the eps logo file as loaded into Scribus:
And here it is loaded into BCC/Vegas
Would anybody have any suggestions as to where to start looking for reasons for the difference on import? I realise that I may not be supplying sufficient info - so if any further info is required I will supply..
Apologies for the long post....
[Stewart Bourke] "For example - the following location contains a zip of an .ai file: http://freegraphicsart.com/download/12 - and it will not load, and there is no error."I get an error when I load it. It tells me "The Adobe Illustrator file is invalid or an unsupported version. Please re-save as Illustrator version 8." You must use Illustrator 8 format or earlier if you are going to use .ai files. BTW, I went to save is as an Illustrator 8 file and it locked up Illustrator CS5 solid. Something is not right with this file. But your problem is that you need Illustrator 8 or earlier formatted files.
[Stewart Bourke] "The following link contains an eps of a pencil - http://freegraphicsart.com/download/37 - and that will not load either - again no error."It loaded for me but it was black. Try placing a piece of white generated media on the track below so that you can see black objects. Alternately, go into Front Material and uncheck Keep EPS Color and you should see it.
Both of the files you picked used a lot of gradient colors. BCC Extruded EPS doesn't support gradients (they come in as black). You should only use AI and EPS files that have solid colors.
[Stewart Bourke] "Would anybody have any suggestions as to where to start looking for reasons for the difference on import? I realise that I may not be supplying sufficient info - so if any further info is required I will supply.."You have to be careful that all of the geometry is closed. Also, multiple pieces of geometry are being extruded which is making the unwanted lines. This is not good for extrusion.
If I were you, I would simplify the EPS to just the outline of the logo. Then map the details using the Front Material with a PNG of the logo as the Source Layer. Just to repeat, drop a PNG of the logo on a track. Apply BCC Extruded EPS to it. Use an AI or EPS file that is just the outline of the logo (i.e., the object to be extruded), then use the Source Layer in the Front Material to map the logo back onto the extruded object.
After much playing about with the logo and editing in inkscape I got something close to what I was looking for - thanks again.
You're welcome. Glad you got something usable from it.