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How memory intensive is RED 3 particle system?

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Steve Pankow
How memory intensive is RED 3 particle system?
on Jun 10, 2008 at 4:20:54 pm

I have a 10 second comp with a single emitter generating a custom shaped particle stream (spine primitive star). I'm watching the Windows Task Manager PF Usage graph rocket upwards throughout the whole render. If I push the comp length any further I'll run out of memory (2GB) and crash.

Is this typical behavior? Even when creating the comp and using the spacebar to stop/start and make adjustments, the PF usage always goes up and never down until I'm out of memory.



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peter mcauley
Re: How memory intensive is RED 3 particle system?
on Jun 10, 2008 at 5:39:24 pm

Hi Steve,

If you could please send me the comp that illustrates this issue then I can take a look at it to see if it's happening here.

You can send that to me at peterm@borisfx.com

Thanks,

Peter.



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peter mcauley
Re: How memory intensive is RED 3 particle system?
on Jun 10, 2008 at 7:52:20 pm

Hi Steve,

Thanks for passing along that file - I used it to reproduce the issue that you describe, which is that rendering this file to anything longer than a 10 second clip is not possible, as the application becomes unstable. We're investigating the issue right now.

Thanks,

Peter.



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