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Re: How to reconform to original R3D's after working with ProRes422 proxies

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Michael Reese
Re: How to reconform to original R3D's after working with ProRes422 proxies
on Jul 2, 2011 at 11:30:17 pm

So taking out all the speed changes worked. Got it working and ready to go, but now I'm worried about why the colorist wants an uncompressed quicktime. Like you said originally, it doesn't make any sense. Especially for a high end post facility like Company 3. Doesn't it mean that they wont be able to manipulate the original RED data since it will be baked into the quicktime? Or does it not matter?

Thanks so much for your help and the recommendation of STORM. What a fantastic program!


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