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Re: How to reconform to original R3D's after working with ProRes422 proxies

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Ben Rojas
Re: How to reconform to original R3D's after working with ProRes422 proxies
on Jul 2, 2011 at 8:46:05 pm

Interesting... they're not using the R3D's, which means they'll be using camera look or your grade -if you graded them... So they're using a "baked" DPX, which makes no sense if they're using a non-linear color corrector (ie. Resolve, Lustre, Scratch, etc.), which would be cake. Now, if they're going old-school thru a Davinci 2K or something, then it makes more sense as they're probably feeding it with a Clipster or something of the like. If so, they better be giving you a killer deal!

Alright sorry, had to analyze the situation 'cause it's perplexing man ;o) OK, so you can conform w/an XML easly in Storm. DL it and you'll have 15 days to try it out w/no limitation. I love it and it's worth the 400 bucks. Storm will put your piece back together w/little effort and you can export whatever you want. Spit out DPX's and line up the QT in the queue and your good to go. You can also use REDCINE-X, but it's a little more cumbersome.

Good luck,

Ben Rojas
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