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Re: PolyEditing: Cut + Seperate + Fill Holes + New Material

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Steve Sayer
Re: PolyEditing: Cut + Seperate + Fill Holes + New Material
on Mar 1, 2013 at 9:02:12 pm

Hi, Shane.

I don't think there's a one-step tool that does what you're looking for.

A fairly simple approach would be to duplicate your object, and put a cube overlapping one 'half' of it. Dupe that cube too. Now, between one cube and one copy of your object, do a Boolean 'subtraction', and between the other cube and the other copy of your object, do a Boolean 'intersection'. You should end up with the two closed poly surfaces you want.

Hope that helps.


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