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PolyEditing: Cut + Seperate + Fill Holes + New Material

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Shane Newville
PolyEditing: Cut + Seperate + Fill Holes + New Material
on Feb 15, 2013 at 4:47:37 am

Does anyone know how to cut a geometry with the cut tool (or something else) and have it automatically seperate each side of the slice and fill the holes with face, possibly even with a new material to apply to all faces inside the cuts.

I know it is possible to, in a more random way, using a fractal plugin in 3DS Max where it creates separate objects and allows cut materials. And there is a fractal tool in Blender that does this as well, but it does not hold up with more complex geometry (crashes).

I just want to do the same thing but instead of random cracks, I want to manually cut straight through.

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