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Rotation PP Question

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Blake Cart
Rotation PP Question
on Apr 16, 2012 at 6:03:43 pm

I am currently working on a scene where I have particle instances falling like paper.

I used a random runtime expression for rotation: particleShape1.RotPP += 1; and a creation expression particleShape1.RotPP = rand(0,360);

At the end of the animation the falling paper forms a heart using a heart shaped Goal.

I need all the papers to end up with the same rotation when they I turn on my Goal.

Is there an expression that will make all the instanced geo be rotated in the same angle?

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  • Rotation PP Question by Blake Cart on Apr 16, 2012 at 6:03:43 pm

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