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Re: Textures display white in viewport but renders normal

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Jules Bodenstein
Re: Textures display white in viewport but renders normal
on Oct 13, 2011 at 11:24:35 am

Hi Patrick,
I’ve had this problem before, so I know how annoying it is! I found a solution to it, but can’t be certain it’ll work for you. Just so you know, I’ve only seen it when importing an object from another program (in this case 3ds Max). Although I’m fairly certain it’s a corrupt UV set that’s the cause, so you might get it from a poly made in Maya.

This solution is quite fiddly, so if there’s another solution I’d live to know about it!

1. Duplicate the object in question.
2. Create a new mesh, a cube will do.
3. Combine the original object with the cube.
4. Delete the current UV set on the object-cube.
5. Create a new UV set (planar will do fine) for the object-cube mesh.
6. Select faces, then delete the cube faces of the object-cube (at this point you should see the texture now, not just white.
7. Now “Mesh - Transfer Attributes” the UV’s from the duplicate to the original object. (this is to keep the UV’s you may have). I used the settings – all off except. “UV Sets” Current. Sample space “Component”

Hope this helps!

Jules Bodenstein


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