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Creating Light Rays + "Gobos" in Maya, how?

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Maximilian Schmierer
Creating Light Rays + "Gobos" in Maya, how?
on Jun 5, 2008 at 7:45:26 pm

Dear Creative Cow community,

Being a downright beginner in Maya, I've just started loving this beautiful tool - Since I already gained some 3D-experience using 3DsMax, I decided to start off with quite a huge project in Maya - Creating a 'virtual copy' of the stage seen in the broadway musical 'Wicked'- including all props.

If you like, you can have a look at the progress here: (about 4 hrs. of work until now - Texturing + modeling far from final)

Now I would love to create a lighting similar to the one used on the actual 'real' stage - You can see an example of what I'm trying to recreate here:

As you can see, the 'lightrays', or 'beams', or however you want to call it, are clearly visible because of the fog they use. Additionally so-called 'gobos' can be seen projected onto the floor. (You can see another good gobo-example here:
the light clearly projects a visible shape onto the floor)

Now, what I found out until now, is, that you can create fog around lights in Maya. This looks great for 'standard', static lights, but I can't manage to recreate neither the 'light ray' effect nor the gobo projection (that should always stay attached to the ray of light) I'm trying to.

So I hoped somebody here might have a good idea on how I can realize my lighting needs in maya - I'd be happy for every suggestion.

- M.S.

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